The Impact of Video Game Usage on Academic Achievements among Secondary School Students in District Dir Lower

Authors

  • Hamayoon Said M.Phil. Scholar, Department of Education, Shaheed Benazir Bhutto University Sheringal, KP
  • Dr. Niaz Ali Lecturer, Department of Education, Shaheed Benazir Bhutto University Sheringal, KP

Keywords:

Video Game Usage; Academic Achievements; Secondary School Students

Abstract

As the world increasingly becomes interconnected, often
referred to as a 'global village,' this concept was first introduced by
Canadian scholar Marshall McLuhan in 1960. The rapid advancement
of technology has brought about numerous changes, some of which
have simplified life, while others have introduced new complexities.
One such development is the emergence and widespread popularity
of video games. This study examines the impact of video game usage
on academic achievements among secondary school students in
District Dir Lower, Khyber Pakhtunkhwa, Pakistan. A correlational
survey design was employed for conducting this study. A close ended
instrument, consisting of 15 items, was used to collect data through
five points Likert Scale Questionnaire. Data were collected from 278
students across 07 secondary schools using a simple random
sampling technique. The analysis, including and Pearson's correlation,
revealed a strong positive relationship between effects of videos
games and students’ academic achievements. In reflection of the
findings, it is suggested that the given model should be applied in
other tiers of education to bring new outcomes.

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Published

2025-03-10

How to Cite

Said, H., & Ali, N. (2025). The Impact of Video Game Usage on Academic Achievements among Secondary School Students in District Dir Lower. Journal of Social Sciences Research & Policy, 3(1), 181–187. Retrieved from https://jssrp.org.pk/index.php/jssrp/article/view/34